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AI Insights · Timothy · July 2024

Top 5 Slime Games Performance in Germany Q2 2024

Explore the performance metrics of the top 5 slime games in Germany for Q2 2024, including downloads, revenue, and active user trends.

Top 5 Slime Games Performance in Germany Q2 2024

In Q2 2024, the top 5 slime games on a unified platform in Germany showed varied performance across downloads, revenue, and weekly active users. The data presented here comes from Sensor Tower, and more detailed insights can be found on their platform.

Bruno - My Super Slime Pet from Dramaton LTD experienced notable fluctuations in its performance. Downloads began at approximately 8.8K in early April, peaking at 9.7K by the end of the month, followed by a gradual decline to around 4.3K by the end of June. Revenue saw a significant increase from $13 in the first week of April to a peak of $165 by the end of the month, stabilizing around $137 by the end of June. Weekly active users started at 52.7K and peaked at 60.6K in early May, ending the quarter at 54.8K.

Super Slime - Black Hole Game from Supercent, Inc. maintained strong download numbers, starting at 10.9K in early April and ending at 8.5K in late June. Revenue showed a peak of $128 in the first week of April, with fluctuations throughout the quarter, ending at $62. Weekly active users started at 68.9K, peaking at 75.7K in late May, and dropping to 62.6K by the end of June.

Goo: Slime simulator, ASMR from Exomind LTD had a consistent revenue stream, starting at $31 in early April and ending the quarter at $36. Despite the steady revenue, the app did not record any downloads or active users during this period.

Fluid Simulation by Pavel Dobryakov showed modest download numbers, starting at 151 in early April and peaking at 341 later in the month, before stabilizing around 121 by the end of June. Revenue peaked at $132 in early June, with fluctuations throughout the quarter, ending at $14. Weekly active users showed a peak of 632 in late April, ending the quarter at 360.

World of Slime Simulator Games from Solid Apps INC had low download numbers, peaking at 47 in mid-May, and ending at 21 in late June. Revenue remained relatively flat throughout the quarter, averaging around $14. Weekly active users showed slight fluctuations, peaking at 135 in early April and ending at 104 by the end of June.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024